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"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
news:412ba4a8$1@news.povray.org...
> "St." <dot### [at] dotcom> wrote in message
news:412b902b$1@news.povray.org...
> >
> > "Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
> > news:412b5d21$1@news.povray.org...
> >
> > > Anyway, I was wondering how the artist could reasonably remain
> > anonymous.
> >
> > I was also wondering about this, and the possibility that my
> > 'style' might be known, (if that's actually possible!)
> >
>
> Yep, we can recognize your stuff from a mile away... ;-)
> (just kidding!)
(I know!) ;) Seriously though, do you think so? My image at the
moment is so different to what I would normally do, but I do wonder...
>
> > I'm also anxious about what you have to do, to actually
enter...
> > and I haven't registered yet! :/
>
>
> Get registered!
Going to, tonight... :)
>
> What do you mean, "...about what you have to do, to actually enter"?
Well, to be honest, like I always am, I'm a little perplexed
about the 'zoom-in' side of things. I mean, what if your image shows
the *artistic* side of your mind, and these things show badly in PoV
when zooming in?
> Avoiding the obvious "read the rules and guidelines",
Printed out, and read many times...
I'll try to take a
> stab at your comment:
> If you mean, "What are the judges looking for?" In a nutshell (and
as
> someone else has stated),
I think that was me... ;)
just produce something that is a good showcase for
> POV-Ray's features. However, I can't imagine a complex scene that
also uses
> isosurfaces, complex textures, glass interiors, media, high focal
blur, high
> radiosity, lots of photons, area lights, etc. If someone is
producing
> something like that, I hope they've already started rendering. ;-)
Heh, yeah, I think I'll give that a miss... ;)
I think this comp will carry on for some time to come. We haven't
quite got into it yet (I think) - like it's a dream or something...
But, this is the way forward, and you/we will see some amazing images
that can possibly push normal* people to the limit... :)
*What's that?
~Steve~
>
> --
> Jeremy
> www.beantoad.com
>
>
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